This is the third chapter in the ever interesting Quest for Glory series. Here the Hero finds himself in the land of Tarna! A world very similar to Africa with a few monsters and lion/humanoid creatures, not to mention ferocious shape-changers that change from leopards to humans much like werewolves.
Quest for Glory III:Wages of WarSierra On-LineTammy DarganLori Ann ColeOliver BrelsfordAndy HoyosLori Ann ColeRudy HelmSeriesReleaseAugust 1992/Mode(s)Quest for Glory III: Wages of War is a hybrid / released in 1992 for. It is the third entry in the video game series, and the sequel to.Quest for Glory II hinted that would return in this installment of the video game series. However, the Coles didn't think they could reach a new audience with a game that was significantly darker in tone than previous games in the series. Therefore, Quest for Glory III: Wages of War was created instead with the game just hinting at the whereabouts of Ad Avis and saving that particular plotline for, which was changed to the fourth in the series.The game was re-released on with support for.
Contents.Plot the Paladin brings the Hero (and Prince of Shapeir) along with and her son Simba to his homeland, the town of Tarna in a jungle and country called Fricana, which is inspired by central African. Fricana is home to Liontaurs, half-human, half-lion creatures.The Liontaur city of Tarna is on the brink of a war; the Simbani, the tribe of Uhura, are ready to do battle with the Leopardmen. Both tribes have taken a sacred relic from the other tribe and refused to return it before the other does. The Hero must prevent the war and then thwart a demon who may be loosed upon the world.The Hero earns membership in the warring tribes, and leads his newfound allies into battle against the demon wizard. As soon as the battle is won, the Hero suddenly disappears into darkness. Gameplay. Typical gameplay for Quest for Glory III.Just like the previous installments, this game offers three 'standard' character classes: Warrior, Magic User and Thief.
However, a 'hidden' class can be opened: a. In the finale of the previous game a character who has proved honorable enough is named 'Paladin' by, and can be imported to Quest for Glory III as such. However, any saved character of any other class can be imported as a Paladin as well, preserving all of his skills acquired in the previous games. Such system allows to create a cross-class characters, so that Paladin for instance can use his own specific abilities along with the spells intended for Magic User without any penalties.The Fighter class is favoured in Wages of War, and has access to the Trials of Simbani quests. Magic-Users are treated with hostility, and have but a sidequest which involves creating a magical staff and challenging the leopardman shaman, while thieves are relegated to just two incidents which are particular to them and in which they can use their class-specific skills.In a departure from the first two games, Quest for Glory III features an 'overworld' screen where all important cities and landmarks are represented in miniature, instead of the series of interconnected screens that the other installments of the franchise used. Travel across this overworld is subject to random encounters with enemies, which the player character must defeat in battle or escape.
While traveling from one landmark to another, time passes rapidly, and the player is prone to random encounters, most of which are hostile. The stealthy Thief character is less prone to these encounters.
Some random encounters are not hostile, and others are silly yet nevertheless helpful in one way or another, such as the Awful Waffle Walker (meant to save the Hero from starvation), and Arne the Aardvark (possible to question for hints). Development The game was created in Sierra's SCI1, the Sierra Creative Interpreter, Version 1. Wages of War marked the first game in the series to use the graphics engine which would be used for the next game of the series.
Instead of a text parser interface to control the hero, the use of the mouse to point and click was the main input device.According to Corey Cole, Lori Cole was responsible for '90% of the design work' for Quest for Glory III, which she did while also supervising the VGA remake of.Due to a programming oversight it is impossible to achieve a perfect score in Quest for Glory III. Also, due to an unforeseen glitch early in the game, it's possible to make the game unwinnable if the player misses a key event.Corey Cole has stated that the game was developed with a budget of $750,000. Reception The changes introduced in this installment of the video game series were met with mixed reactions by fans, particularly with respect to the point-and-click interface which replaced the text parser that earlier games in the series had used. It is regarded mostly as a pedestrian effort.stated that Quest for Glory III 'offers perhaps the most exotic and intriguing backdrop' in the series, and praised the 'sumptuous' VGA graphics and soundtrack. The magazine concluded that the game 'is yet another excellent product from the creative characters at Sierra', and stated that the next game 'will be tough to surpass the expectations generated by the excellence already found'.
In 1993, gave the game 5 out of 5 stars.In 1994, named Quest for Glory III as the 28th best computer game ever. The editors wrote, 'With a tightly woven plot, terrific graphics, and an excellent soundtrack, Quest for Glory III is what adventurin' is all about.' PC Mag's Neil J. Rubenking considered the game a 'perfect blend' of roleplaying and adventure gaming, and appreciated the levity provided by the world's characters between the more tense moments of battle.
Retrospective reviews Michael Baker for RPGamer gave the game 3 out of 5 stars. He felt Wages of War 'could have been much more involved and exciting than it actually was', and criticised the game's combat system. He also considered the VGA graphics to be less well utilised than the EGA graphics in the previous entry in the series. Richard Cobbet of PC gamer considers the title 'a bit of a filler of a game'. References.
About This GameAre you feeling adventurous, Hero? The world of Gloriana, with all its wonderful diversity, awaits you. In this pack of five classic Sierra adventure games you will create your character (a warrior, thief, or magic user) and set out on a grand journey for fortune and fame! You will solve quests and puzzles, fight monsters, and save innocents.In the Quest for Glory pack, which contains all five parts of the classic action RPG games by Sierra, you create your own character, choose his class and abilities and then set out on your grand voyage. Quest for Glory games are universally acclaimed as one of the best adventure games ever developed. After completing a part, you can import your character into the next one, keeping your skills and some special rewards you've hoarded, like magic items.The story is another of the Quest for Glory series' strong points.
It's very solid and immersive, with a light-hearted and humorous narrative that will keep you glued to the screen throughout each of the five installments. Includes both: VGA and original version of Quest for Glory 1. Venture across five huge worlds, each based on a different culture and mythology, from Germanic fairy tales, through Arabian and Slavic folklore, right down to Greek mythology. Three starting character classes to choose from (fighter, magic user, and thief).
This decision not only modifies the gameplay but also the story, providing for excellent replayability. You can transfer your character from one game to the next. The skills and wealth you worked for so hard are not lost!