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Mar 29, 2011 Free Realms allows you to do what you want to do, when you want to do it, in a lush, living, 3D world, filled with rich landscapes and fun wildlife. From pet raising to mini-games like soccer and racing, or battling giant spiders and adventuring with friends - there's something for everyone! A massively multiplayer online adventure game with many worlds to go to and a large number of quests to complete for coins and stardust. Leveling up is handled in several ways, ranging from.
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Download Fate: Undiscovered Realms Free for PC Torrent
Fate: Undiscovered Realms is an action role-playing roguelike video game developed by WildTangent and released on July 17, 2008, as a stand-alone expansion to the 2005 PC game Fate. The retail version sold in stores includes the original game as well. It was followed by a second expansion, Fate: The Traitor Soul, in 2009.
Gameplay
Like Fate, FUR is a fantasy action role-playing game similar to Diablo and Diablo II. This type of game is also known as a dungeon crawler, where the player takes his/her character through progressively more difficult levels of a dungeon, fighting monsters, completing quests, collecting valuable items and gold, and improving the character's attributes and skills along the way. The dungeons in FUR are fully randomized for each level; the layout, treasures and monsters are all different each time you visit one. Users are given the option to import their character from Fate if they own the first game.
The game is advertised as having infinite dungeon levels, although this is not technically true: according to the publisher's website forum, at level 2,147,483,647 (2^31-1) the game runs into computing problems and the character can go no further.
Plot
The hero of the town of Grove has completed his quest and celebrates his victory. But during the festivities an unusual old man appears and convinces the hero to come with him, telling him that another great evil has arisen. The old man has tricked the hero, and opened the Book of Fate, gaining its powers. The hero must now stop this new foe by exploring the dungeons of Druantia, a realm of mossy forest and dry tunnels, and Typhon, a frozen tundra and arctic wasteland.
Video Review and Screenshots
- Operating System: Microsoft WindowsXP / Vista
- Processor: Pentium 800 MHz
- RAM: 256 MB
- Video Card: 16MB
- Hard disk space: 278.4 MB
Fate: Undiscovered Realms PC Download Free Torrent
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Anne: I'm sure you wouldn't like it - it's a lure for young people. One creates a kart racing fairy chef who, when not playing with kittens, explores mines while building decks for a magical card game. You can also be a wiz-
Anne: ...ard.Penny Arcade, 'On Weak Points And Massive Damage'
Nine realms, one world- infinite possibilities.
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Free Realms was an allegedly freeMassively Multiplayer Online Role-Playing Game developed by Sony Online Entertainment and was released in April 2009. Unlike in many other MMORPGs, combat was optional and the game's focus was spread over several other job paths such as kart racing, construction work, soccer and exploration, so there was something for everyone. The game also had its very own online Trading Card Game.
The game was set in the fantasy world of the Sacred Grove, which was divided in to several different regions, each with its own theme. Despite being a whimsical place, there was an ongoing storyline, which hinted that not everything was what it seemed.
Said to be a casual World of Warcraft, Free Realms hit over one million players 18 days after it was launched and by its one-year anniversary had over 10 million players. Sony had since released versions for the Mac and PlayStation 3, but in January of 2014 SOE announced its closure, citing dropping player numbers and the difficulty of monetizing younger players. The servers were shut down on March 31st of that year. However, there is a fan effort to revive the game, dubbed Free Realms: Sunrise (from the same group behind Toontown Rewritten and FusionFall Retro).
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- Aborted Arc: When you defeat Geoffrey in 'The Queen's Last Hope', he mentions that 'my master... still pulls the strings... from the shadows..', hinting some sort of Bigger Bad was behind his coup attempt. However, this was never followed up upon.
- Allegedly Free Game - Unless you subscribed, you were unable to advance to level 5 or higher in the Jobs, a wall you could hit in most jobs in just a couple of hours of play if you took it easy. Of course, standard stuff like decent clothing, Cool Pets, mounts, also required a subscription and/or buying Sony's 'Station Cash.' Many quest-givers also refused to let you progress beyond a certain point in their storylines unless you became a member.
- And Your Reward Is Clothes - This was the standard reward from many job-related quests, and generally considered a better reward than mere coins. For the combat jobs, the clothing also happens to act as armor.
- Artifact of Doom: Some later missions and in-game events had Gloam Council artifacts posing a threat to the players- one time, they even managed to infect all of Shrouded Glade!
- Bee People: The Bixie were literally this, looking like a cross between a Pixie and a bee. Complete with Hive Caste System, although some of the workers were beginning to rebel...
- Collection Sidequest: This game was chock full of them. There were several dozen general collection quests and this didn't include the additional ones for each job path. This trope ran into Fake Longevity at times and since it appeared to be luck based, it could get frustrating at times.
- Cool Pet: Started with dogs and cats; by the end it included dragons, various dinosaurs, penguins, spiders, miniature tigers, living bits of cake...
- Cryptic Background Reference: There were references throughout the game to lands outside Sacred Grove such as Black Forest, Lavender Coast, Silver Hills and Sunstone Valley, where other races had retreated to after the Great Offscreen War. There are even roads which lead to them which have been blocked off. Only Sunstone Valley was opened up before the game was shut down- it was deserts and mesas.
- Dummied Out: A lot of pet maintenance was taken out over time. First the Pet Trainer class that was used to teach pets tricks, then the need to feed and clean pets and keep them happy. By the end pets knew tricks from the start and will stay happy, clean, and fed.
- Evil Chancellor: Geoffrey to Queen Valerian- he was the one who drove away Princess Lavender and caused her to become Darkthorne, exiled the Chugawugs and nearly started a war between Sanctuary and Briarwood; he poisoned the King and Queen and killed them before the events of the game.
- Fantasy Character Classes: The combat jobs were Archer, Brawler, Medic, Ninja, Warrior, and Wizard.
- Fetch Quest: In long quest chains this invariably came up at some point. In fact, these 'FedEx' quests are probably why the Postman job even existed.
- Fishing Minigame: There was an entire job path devoted to this and the Fishing for Sole dilemma was mostly averted.
- Frothy Mugs of Water: It's Sarsaparilla, damn it! Despite there being a festival which sounded and looked like Oktoberfest at the village where it is brewed.
- Fur Against Fang: During the Halloween event. But because this was a family-friendly game, the vamps and weres duked it out in dance-offs.
- Garden of Evil: Thistlerow was your average highly dangerous hedge maze complete with giant thorns and plant monsters.
- Ghibli Hills: Most of the current world map was made up of this and it is called the Wilds.
- Gotta Catch Them All: There were a lot of collections to fill. This was also the way you level up the Adventurer job (especially when collecting tokens for exploring out-of-the-way portions of the map).
- Going Postal: An unusual inversion- instead of mailmen shooting everybody, there were a group of semi-anarchists who wanted to destroy Sacred Grove's postal system for unclear reasons (which also edged them into the territory of Terrorists Without a Cause).
- Great Offscreen War: The story of 'The Great Unbinding' was told at the Memorial Caverns in Sanctuary- and it's a doozy. Once, Sacred Grove was ruled over the by the Gleam Council, which kept the peace. But some members were not happy with the direction of things, so they split off and formed a secret rival consortium, the Gloam Council. The Gloam managed to build a magical object of immense power, which let them perform the Binding- where everyone's magic would come under their control and the Gloam could control everyone. But a few heroes of the era weren't affected, and they banded together to destroy the artifact. But the artifact's destruction- the Unbinding- caused a massive World-Wrecking Wave known as the Cataclysm, so many of the races retreated to other lands. After the Unbinding and Cataclysm, the pixie race had retreated to underground caves, thinking there was no life above anymore- until Changelings entered the caves. A druidess queen named Ayani then dared to venture aboveground, and found the land desolate. Saddened at the loss of everything she remembered, she cried and cried, only for her tears to start a World-Healing Wave- and the other pixies helped to bring life back to the ground. And when Ayani passed on, she left behind the Heartseed- a massive seed left in the Lake of Tears, which in turn formed the mighty World Tree that served as the Pixie's Royal Palace.
- The High Queen: Queen Valerian.
- Hub City: Sanctuary.
- Minus World: If you knew what you were doing, you could get past the barriers to places like Lavender Coast pretty easily. There was mostly just flat land out there, but you could occasionally find weird things like the edge of Seaside's ocean, which abruptly ends.
- Ninja Pirate Zombie Robot: Read that page quote again.
- Our Dwarves Are All the Same: Of the mining variety.
- Our Ogres Are Hungrier: Chugawugs. Originally their race acted as guards for the Pixie royal family, but when the prior King and Queen were murdered they were exiled and individually decided to follow their own paths.
- Portal Network: Objects dubbed Warpstones were sort of a cross between this and a Warp Whistle- all the major areas, and some minor ones, had these floating somewhere nearby; when you clicked on one that would save it on your map, and you could use it to instantaneously transport to another Warpstone, typically one near wherever you needed to go (this could save time on a mission, or if you were just really impatient).
- Puzzle Game: Most of the minigames were of this type.
- Racing Minigame: A pretty impressive minigame which had two separate job classes, Demo Derby Driver and Kart Driver.
- Randomly Drops: You didn't even need to fight anything; you would just find the occasional Robgoblin Junkpile scattered across the landscape.
- Rebellious Princess: Princess Lavender, who was falsely blamed for the murder of her parents, the previous King and Queen; she retreated with half the Heartseed to Briarwood, forming a duplicate Royal Palace and took the name of Darkthorne.
- RPGs Equal Combat: An aversion; combat classes only made up about a third of the jobs and didn't factor into the large amount of non-job-related content.
- Schizo Tech: Distinctly fantasy medieval things alongside such stuff as racing karts and stereos.
- Scenery Porn: A lot of the in-game area was just rolling meadows and hills, and it all looked awesome.
- 'Scooby-Doo' Hoax: In the camping area. When caught, the perpetrator even finished with 'And I'd have gotten away with it too, if it weren't for You Meddling Campers!'
- Shout-Out:
- The rainbow unicorn mount looked very familiar.
- Boombox items made everyone in a certain radius dance. The 'Realms Roll' boombox made all the dancers look... familiar... and the Halloween 'Chiller' boombox had its own recognizable dance steps. Then there's a (presumably Christmas-themed, we don't have confirmation) boombox that makes Everybody Do the Endless Loop - you know the one.
- In the Snowhill mines there was a wealthy dwarf named Spruce Waynehammer, who had lost his pet dog Robin in a cave full of bats. (This was likely because the same company was busy debuting DC Universe Online at the same time.)
- Sigil Spam: The 'tree' icon (representing the World Tree, the seat of power for the pixies, located in the heart of Sanctuary) could be found all over the place- as the icon on the Windows taskbar, to the Daily Wheel, to even an in-game cafe (which kinda evoked Starbucks).
- Spiritual Successor: Star Wars: Clone Wars Adventures, also by Sony, borrowed a lot from Free Realms. It also went in reverse, with the Clone Wars Adventures game 'Card Commander' being adapted for Free Realms as 'Treasure War'.
- Surprise Creepy: Merry Vale, the 24-hour party place where everyone has fun! ...too much fun to notice that their kids are getting abducted.
- Swiss Army Tears: The Pixie Queen Ayani caused plants to grow, and rivers and lakes to form, when she cried.
- Slippy-Slidey Ice World: Snowhill, which was a more snowy and less slippy version.
- The Lost Woods: Both Briarwood and to a lesser extent Blackspore Swamp qualified.
- Travel Cool: The rides. Some of the available ones:
- Cool Horse: Including unicorns, pegasi, and Hellish Horses.
- Horse of a Different Color: T-rexes, dragons, and tigers.
- 20 Bear Asses: Partially averted in combat quests; quest givers either said 'kill X monsters to drive them off' or they'll ask for an item, but it'd have a 100% drop rate. Played annoyingly straight when questers wanted you to harvest some food; you could have dozens of starnuts but they'd want fresh ingredients so you'll have to get more.
- You No Take Candle: The Forest Trolls followed this trope dead straight.
- Winged Humanoid: The Pixies, though they couldn't fly very high, they could hover in place.
- Wizarding School: The Shrouded Glade.
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